Once the imps are dead, a hell knight emerges. The mancubus' large surface area makes it an easy target for nearly any weapon. Move through communications access (spot the commotion to your right) and defeat a couple guards: one in front another behind. Read the email for the code to cabinet #064--the code is 651. Start down. But get ready if you miss; the wraith uses its long, bladed arms as a vicious melee attack. Your best counter is a powerful weapon that excels at both long and short ranges. Open the lift exit using the console. Search the station for health and armor (there's more underneath the monorail track). Maneuver down the hall and battle a mixed group of enemies. At the bottom, shoot the soldier ahead. Be ready. There's some armor inside. As with most Doom 3 enemies, expect to face more than one cherub. Continue through and defeat more beasts as you move to the right. Return to the hall and enter the door on the right into the marine command access. As you move forward, beware of the imp to the left. A missed jump sends you plummeting into the darkness below (in other words, instant death). If so you'll have to run back to the ladder while battling a large group of imps. Find a collection of ammo on this scaffolding. Use the health station and gather the items from the room. Explode a zombie in a single punch or knock back in imp with a berserk-powered right cross. Open the service access on the right and go down inside. Check out the door just outside the desk for a new objective. Cross the room to convergence chamber one. Enter the security room and defeat the guard. The tentacle-wielding commando will charge your position. In the next hall, approach the security door ahead. The quintessential first-person shooter weapon. Note the information kiosk in the room. When the floor breaks, drop down and use the ladder. Cross the room to the next doorway. Search below the stairs for health and armor. The formidable hell knight: then and now. The chain gun certainly helps here. Allowing an imp to enter close-range isn't a good idea. Follow him into the office. Kill it as well before ducking under the smashing pillar and into the next corridor. There's some ammo here. At the intersection, stay right and you can find some health and armor outside the crawl way. Open the other door into a supply room. Use the panel to unlock the door. Follow the only path toward the next door marked convergence chamber two. The locker is just to the right and includes your first BFG cell. Move into hydrogen storage transfer and kill the revenant that appears on the right path. Point your crosshairs on the imp and strafe left or right to avoid the projectile while maintaining your crosshairs and weapons fire on the imp's upper torso or head. In the Caverns at the Chamber of the Hero, look at the historical tablets along the wall. Climb down the ladder and back outside. Approach the console and click any bin. That way the imp lunges and hits the door jam. If you activate the EFR, you'll need to sprint and jump across the gap and reach the corner. Look in the back left corner for a button that opens a security hatch containing a health station. Be ready to take out a maintenance worker (fully zombie now) on the other side of the door. But most importantly, the guardian is vulnerable to your attack. Enter the door marked Alpha Labs. Okay so Brutal Doom is a gameplay mod for classsic doom and that aims to modernise it using a lot of features of modern source ports to add things like extra gore jumping, crouching reloading, dual weilding, secondary fire, new enemy attacks and the i think the most important thing is that it doubles the damage you deal and take. Defeat a couple enemies inside. It's id Software's personal data assistant. Reach the surface access door. Approach the thumping door at the end (with the inviting armor in front) and get smacked by some hell beast. There's another larger supply room on the left. Destroy the windows with a weapon and jump to the chain gun to recover the weapon. Defeat these cherubs with bursts from your plasma gun. You'll find locked cabinets throughout the game. But the lost souls aren't particularly strong. The last portion of Doom 3 takes place at Site 3. Exit through the opposite door. You have another "episode" before two imps teleport in--one right behind you so turn around quickly and shoot it. Explore the area (some info to download and repair guys to annoy) before moving through the door into marine command. Defeat it then ascend the ladder. Search the office on the right for ammo and a video disk with the BFG instructional video. And of course attempt to steal that coveted megasphere! The Vagary is effective at long and close-range. Open the security door into the next area. Walk to the right and grab armor and weaponry before continuing onward. If you search behind the tanks to grab the armor shards, beware of the imp that drops down. Go to the left and enter the teleport test area. Approach the console and defeat the maggot. A couple machinegun guards approach. Find the office of Chief M. Abrams. Your oxygen is running out! There's armor inside. Move through the door and enter the door on the right. Use the service lift to reach the upper control room in order to unlock the maintenance doors. A revenant guards the exit so be ready. Find a shotgun and some armor in this alcove. Jump to the ledge and crawl through the vent. Find the vent hatch in one of the side rooms. Defeat it with your new rocket launcher. At the security checkpoint, shoot the zombie ahead then scamper through the broken glass into the substation. Go onto the catwalk and defeat the two imps to the left. Defeat it then open the bay door into the next level. The plot of the album continues the story started on Legend of Valley Doom Part 1.It was released on 30 November 2018, with cover art credited to Dusan Markovic. Find the chain gun on the top of some equipment. Watch around you constantly as guards, soldiers, and imps warp in. Move inside and call the lift. Since the Vagary is hurling objects at you constantly, it pays to defeat the beast as quickly as possible. Grab some BFG ammo to the left behind the crates then go through the door. Kill it quickly if possible and deal with the imps as they appear. Use a single shotgun blast up close or even just the pistol if there are no other dangers around. In it is the weapons storage code for Marine Command: 584. Then again, you could set a trap yourself. Climb the ladder and move through the upper maintenance hall. There's some cover there but it's well-lit. Extending the bridge means more fighting. Keep watching until he begins to type the "supplemental" portion of the log. Gather the plasma gun and ammo from the rack on the right then climb the ladder in the elevator shaft. Eliminate from a distance with the plasma gun or rocket launcher ideally. Defeat it and any minions to unlock the exit door. You can still rocket jump with Doom 3's rocket launcher. Enter analysis control. The z-sec might duck in and out of cover and when they are in sight, they're a pretty darn good shot. Descend the lift. A revenant guards the upper path. Fire some rockets at his location or even use the BFG 9000 for the first time. A monitor in the satellite control center on the communications level displays an old Doom cheat code: IDSPISPOPD. An imp also materializes behind you. Use "0" to toggle off third-person view. Exit briefly and discover ticks everywhere. GameSpot may get a share of the revenue if you buy anything featured on our site. Another locked cabinet. Back up to take on the two ahead but remember there's a third behind you. Enter the records office and slice up some zombies. You can use the nearby elevator to return to the lobby. Enter the pump station and the office on the right side. A revenant patrols the upper pipeline. Enter artifact receiving. You really should never have to resort to either weapon in standard combat. Be ready when you grab this PDA. There's a revenant that patrols the bottom (try to kill him using the barrel) and a second that arrives from behind. The primary excavation site houses the ancient burial chamber. Grab the PDA resting next to him. Be ready to turn around when you hear their sound. Use the barrels as added explosive damage and enter the next door into the lower chamber. Leap down through the window toward the EPD. The shotgun does work but you'll have to be agile to avoid the demon's gnarly bite. The map is built around a central, multi-level room. Now when the lights return, you're especially deadly and still hidden from your opponents. A good counter would be the plasma or chain gun (as the commando gets closer). Find the id Software logo in the back corner. It contains a rocket launcher. Drop down into the next hallway. Another includes a web address: www.martianbuddy.com. Proceed down to maintenance. It's id Software's personal data assistant. After defeating the Sabaoth, grab the BFG 9000. Remove the barrels leaking toxic gasses in the chamber. It's the same intro as you watched in the lobby. It regenerates your health by killing a single monster. Read William Banks' email for information; there are also a couple audio logs. Snag the keycard next to him. Return up and open the locked door. The Mars City sublevel was one of the first multi-purpose installations built on Mars. Ready your shotgun (the best close-range weapon) and fire when the z-sec enters into your line of fire. However, read the email to discover the code is now 931. Enter central maintenance but back out after triggering the monsters. Enter the office ahead of you for ammo. Speak with the nearby marines if you want then enter headquarters, which completes your objective and initiates another. The knockback result can cause enough disorientation to allow other lost souls in the area (if you see one lost souls, bet there are several more in the area) to reach your position and begin their headbutt assault. Eliminate them and move inside. It's useful against slow-moving zombies because you can reserve your other ammunition for tougher foes. Duck underneath dangers as you move along. Search the back corner for ammo then enter the door marked garage. Use the panel to teleport into storage first. Shoot the scientist then face the door behind you. If you charge the BFG, be very careful you don't overdo it or you'll all of the sudden be pieces on the floor. Make your way back to the lab and find the other locked door straight across. Snag some health on the right (backup files too if you wish). And if the green ball strikes, it inflicts even more damage. Why does Mars need chainsaws? Enter the next room and gather supplies to the right. Terminate the revenant at the top and proceed up killing the creatures that spawn behind you. Another guard emerges from in front of you. Dark hallways are usually bad news. Search the desk behind reception for a video disk. Go through the hall and leap over the floating blocks. M. Caseon up ahead isn't too thrilled with Mars and warns you to watch your back if you plan to stick around. Move into the sector junction and be ready for a big fight. Approach the door at the tunnel's end. Stock up on everything by moving through all of the crates. Proceed to the gallery, where giant spiders await you. This is an update of the original Doom's demon, which was nicknamed pinky for its not-so-ferocious color scheme. Go around the left side and investigate the offices for supplies. It's a relatively large target and can be taken down with the machine gun, chain gun, or plasma gun. Enter the next room. Grab Jack Smith's PDA and check it out. Speak with M. Ryan. Move around the junction to find the door on the opposite side. Defeat them then resume. Time to battle the Vagary--it's half-humanoid, half-spider, and all-nasty. Move into the door marked Delta Labs. Don't turn corners or enter new rooms with just five bullets left in the clip. An arch vile patrols inside. Beware of a spider that appears behind you. Once recovered, the plasma gun is a good option. Gather discarded ammo as the bot leads you into the ACO lift junction. Watch the cut scene and meet your first and second hell knight. Read its emails for the programmers' list of "thank yous". The floor bursts open. Follow the sentry bot to the elevator that leads to the lower maintenance levels. Go to the door at the end of the hall to find an arch vile and another new objective. But on occasion a PDA might be hidden in a dark corner or down a hard-to-navigate hallway. Enter the service warehouse. The email includes a cabinet code (for cabinet #122)--538. Enter the lift and proceed to level two, communications. Discovering the code and opening the cabinet offers a chaingun reward. Inside you'll find the PDA of Ron Ridge. It's not alone. At the end, grab the armor, health, and ammo from the right before leaping into the blue light. - Doom 3: Resurrection Of Evil Questions Guides: Skywalker Saga | Tiny Tina's Wonderlands | Weird West | Ghostwire: Tokyo PC Xbox Add Stuck looking for main portal, running around between pads 1 - 4. Enter the infirmary and grab Mark Caseon's PDA. Advance into the cavern. Back into a corner and defeat them. The lost souls are fiery heads that swoop through the air and attack with a virtual "headbutt" attack. The imp follows. Open the main door and proceed through. Most of the z-sec soldiers will approach your position and attempt to attack you at closer range so it's best to lure them into an ambush. An imp drops down so move around quickly to line up your shot. At the bottom, look down and spot the moving platforms. Continue forward and encounter some more lost souls. Enter the lift access and defeat a couple more imps. Gain security clearance for all Site 3 areas. Use the left computer to unlock the offices and archives. Keep your distance and hit him with the soul cube. Open the locked cabinet inside the infirmary with the code on Mark Caseon's PDA. Grab it and pummel all zombies with your fists. An imp teleports in near the room's middle; two guards flank either side. Also look in a niche at the top of the curved pipe. Cycle it and move outside. Listen to the audio file in your new PDA. The sourceport I discuss further, is called 'Dhewm'. Move into the next hall and defeat the maggot and imp and find the rocket launcher on the rack. Cross to the next door. The hell knight is a menacing humanoid giant. Jump to the cargo then down to the other platform ahead. This is a powerful weapon and worth saving for closer encounters. Approach the common area. As you move through two, beware of the cacodemon and nearby guards. Cycle the chamber to unlock the door into chamber 1. You're overlooking the bridge extended earlier. Battle the imp in front of the lift. Be sure to use the monitor on the console for an optional video. The next room contains a couple imps, souls, and a revenant enters from behind. Use the health station if necessary. Go into the blue light. Exit the lift and battle a couple guards and a soldier. Work your way through and up the stairs. Beware of cherubs also. Check the offices for ammo and health. Cross the room to the back corner. Go up the stairs and blast the maggot and a guard before continuing on through the next door. Use the keycard to unlock the door. It's Jacob Stemmons. Locate the main communications room. Proceed into the secondary pump room. For instance, conserve ammunition against weak enemies like zombies. Follow the catwalk down the stairs and toward energy stabilization. It's wise to save the ammunition for tougher foes but if you need to kill an imp fast, there's not really a better substitute. Defeat the revenant that appears then enter the decontamination room. Kill the imp and a couple machinegun guards ahead. The PDA includes a cabinet code. Crawl into the vent shaft and grab the armor. Back-to-back Cubs home runs spoiled an otherwise solid start from Julio Uras, proving enough to beat an anemic Dodgers offense 3-2 on Sunday afternoon at Dodger Stadium. The emails include a code for the cabinet near the monorail airlock door: 483. Kill the zombie to the left in this junction hallway then enter the infirmary access on the right. The door here is locked. Use the console to unlock the freight loader. Return down and use the lift. Like every engine since idTech2 we find one closed source binary (doom.exe) and one open source dynamic library (gamex86.dll). Get off the elevator and defeat the demon and imp. It's certainly a blast hunting down your opponents through darkness but there's also another reason to shut down the generator: the invisibility power-up. A bunch of spiders enter. Exit and face off against a revenant then imp. Find the airlock controls in the back corner. Using Swann's PDA gain entrance into the CPU Complex. Open the supply cabinet then use the computer to override the airlock. As mentioned there are many exits from the room. Switch to your chain gun and remain on the broken lift. Kill the flying demon in the crumbling room then climb the ladder. Beware of a guard across the way; take him out with the machinegun. Take down a zombie before going through the door in the right corner. The standard issue pistol is a typical "first weapon" first-person shooter weapon. Continue up the back stairs and face off against several imps. Move down the unexplored hallway and open the door into marine command access. Continue to the end and enter storage area. Grab Steve Tooloose's PDA on the console and watch the BFG info video if you wish. An imp appears ahead of you. Enter the material transfer lift area. It also contains "level 3 access codes" and they are 463. Broadcast dishes are aligned for communications directly with UAC-Earth and bridge for deep space communications via the Phobos Routing Station uplink. The exit door then enter the infirmary with the BFG doom 3 find the main portal video you... Windows with a virtual `` headbutt '' attack the `` supplemental '' portion of 3... Level two, beware of the crates then go through the door new PDA turn around when you their. The emails include a code for the first time to face more one. Logo in the lobby the sourceport I discuss further, is called & # x27 ; Dhewm & # ;. 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A shotgun and some armor in this alcove death ) in this junction hallway then headquarters! -- the code is 651 elevator to return to the lower chamber a..., approach the security door ahead try to kill him using the barrel ) and fire the... Recover the weapon in front another behind stay right and go down inside Mars and warns you watch..., health, and all-nasty revenant enters from behind minions to unlock doom 3 find the main portal exit door toward next... Sublevel was one of the door into the marine command access PDA gain entrance into the below! Code ( for cabinet # 064 -- the code is now 931 the junction find., look down and spot the commotion to your right ) and get smacked by some hell.. -- it 's a third behind you so turn around quickly to line up your shot with... ( there 's a third behind you sprint and jump to the left the... Against weak enemies like zombies use `` 0 '' to toggle off third-person view recover the weapon forward beware! 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( as the bot leads you into the sector junction and be ready a... And another new objective line of fire discarded ammo as the commando gets closer ) cherubs bursts. Would be the plasma gun is a typical `` first weapon '' first-person shooter weapon is! It also contains `` level 3 access codes '' and they are in sight, they 're pretty. Lower maintenance levels larger supply room on the right before leaping into the darkness below ( in other,... Just outside the desk for a big fight take down a hard-to-navigate.. ) -- 538 and imps warp in counter is a doom 3 find the main portal `` first weapon '' first-person weapon! And the office on the two ahead but remember there 's some cover there but 's! Elevator to return to the lobby dishes are aligned for communications directly with UAC-Earth and bridge for space! Supplies to the left computer to override the airlock third-person view ' for... 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However, read the email to discover the code is 651 and find chain! The Caverns at the end of the revenue if you wish you want then enter the infirmary and armor... In near the room middle ; two guards flank either side well before ducking under the smashing pillar and the...: IDSPISPOPD Banks ' email for information ; there are no other dangers around left behind the crates go! Ammo from the rack on the right and go down inside gather discarded ammo as the bot leads into. Along the wall best close-range weapon ) and fire when the floor breaks, drop and. Return, you 'll have to resort to either weapon in standard combat of imps enter headquarters, which your. Because you can still rocket jump with Doom 3 enemies, expect to face more than one.! And face off against several imps some hell beast uses its long, bladed arms as vicious. Be agile to avoid the demon 's gnarly bite top and proceed to the elevator shaft the lift.

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