Ready (R) - Manual Takeoff to Hover. And, if you're away from your Vertibirdhouse, running around in the Commonwealth, you can summon it to you via remote control. Reduce Player blast (explosion) damage by 50% if both Vertibird doors are closed. Yeah, I laughed at how even though they arrived with a fleet of vertibird, it meant nothing when they're getting dropped all over the wasteland. I have seen only a couple of vertibirds survive a pitched battle with the enemy. Sometimes when Companions exit they 'jump' (very high) - this can injure them. Added Pilot Commands as an Option in Fomod Installer (alternate way of issuing Vertibird commands when onboard, instead of Recall Beacon - which may be blocked), Added Vertibird Utilities (Find Vertibirds, delete Vertibirds, etc) as Option in Fomod Installer. I could possibly mod the first requirement myself, if somebody pointed me in the right direction to start modding, but I'm not sure I could change the AI. Vertibirds are implemented mostly in the game engine - not through accessible AI packages/scripts - so this mod is limited in what it can do. (optionally) Return Spent fusion cores to Vertibird Home Workshop/Player Inventory, Craftable Vertibird Landing Mat (like fast travel mat, but for Vertibirds). Pipboy Map - Choose new Destination for Autopilot travel (Standard non-manual flying option) - this will disable Manual flight mode. To move around, you need to craft landing pads at the settlements youve already in place, or craft beacons and leave em in spots youd like to fast-travel to later. Extra Support for DLC's Automatron, Far Harbour & Nukaworld. (attempt) to fix issue where Turret Gunners knocked out of the Vertibird would re-board but their Minigun would now be un-modded. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Why? The NPC vertibirds at least have a combat mode where they circle the battlefield and then blow up. A blackhawk replacer, and a flyable personal vertibird mod that lets you change the paint job to faction ones or even US army/coast guard with the right mods. Created Multilingual versions of above Options for MutiLanguage Install. Naturally, there's a cost for having a house that moves around: you'll have to keep your bird stocked with homemade coolant, and each time you travel with it, it'll deplete the coolant reserves. Automatic combat rifles have better damage output. Allow "Reset Vertibird" option to fix Vertibirds created by cheating with the Console (placeatme FExxx808). (these options REQUIRE those DLC's to be installed). A free program for Windows, by CoolWave101z. Use Mod Textures: 1. create a Folder: .\Textures\xgfPrivateVertibird. Passengers Races are Humans, Ghouls, Synths, Dogs, Cats, Super Mutants, Mr Handy types, Eyebots, and Assaultron/Protectron. (requires F4SE). Vertibird will now try and land on the vertipad near you when recalled. Harbinger Of Shoddy Jul 19, 2017 @ 12:24am. The next step for Craftable Vertibirds - one using WASD direction controls to fly anywhere, in any Worldspace/DLC. Vertibird now attacks Ghouls and animals. Page 1 of 2 - [Request] Turn off random vertibird encounters - posted in Fallout 4 Mod Requests: Topic title says it all. Added a new MCM "Pilot" options that allows the Pilot to be set as "Essential" (won't Die) - or you can now have no Pilot at all. Verify the Workshop Structures Menu to resolve issues caused by other Mods causing CTD when opening Workshop. The powerful open-source mod manager from Nexus Mods. Whats up guys! Improved Installer detection of available DLCs. You can craft at the Chem Station a Pilot and CoPilot Hat or Ring. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod is HUGELY scripted and does a lot of things:It revamps the vertibirds and the implication in the game, now they're a reliable defensive horde, a mean of transportation, and even a friend.Wich will you obtain:Adds a Personal Usable Vertibird (Verti-Brain for his friends) with a lot of functions and a program to give, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Allow Internal Settlements with external landing pads/docks to be Home Settlement for Vertibird (such as Airship player home). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Fixed bug where "Reset Vertibird" could cause the Vertibird to dissappear permanently. Allows you to command the Vertibird you are nearest to (highlighted), even if it is flying. Copyright 2023 Robin Scott. Include Vertibird improved Armor mod into main mod. The vertibird signal grenade is a weapon in Fallout 4. This is one of the best PC game mods for sure! If flying on "manual" then a nearby Landing Pad will also be used if you instruct the vertibird to "land" (via Menu or E). Add "open Pilot Inventory' option to Recall Beacon Menu (if Pilot is lootable). Detect if vertibird tagets companions (goes rogue) and forced combat end and auto land. Support for Multilingual version of 'Improved Hull Armor' mod. Fix Game bug where PowerArmor suited Companions/Player made "stomping" noises when Turret Gunner. In some cases, the as the vertibird is landing on the rig, the player is not given an opportunity to exit the aircraft before it takes off . So that it doesn't just drop you . Since the rumors were unleashed in February, the supposed couple has not stopped giving something to talk about and it seems that everything continues on the same path. Move Chem station recipes (beacon, Holotape, Hats) out of Utility and into own menu ("Personal Vertibird") to reduce clutter. To get it, youll need to find the blueprints secreted around the game. Edited by ArekkusuStorm, 14 December 2015 - 01:58 am. Welcome back to my mod spotlight series for Fallout 4. MCM setting had to be changed from 0-100 (%) to 0.00 - 1.00. Not required, Texture Replacement Available, Better support for latest version (1.27) of Liga, Improved Compatibility with Custom Camera mod (MCM bug). Really a side mount minigun is nothing. Fixed Landing Pads placed on top of Workshop constructions causing Vertibirds to appear 'underneath' - Mostly "Land near Me" and "Land" (command menu choice) now use nearby Landing pads. The Craftable Personal Vertibird mod adds a new way to fly to any location in the game. especially when you can only fire from ONE side. I have seen only a couple of vertibirds survive a pitched battle with the . Manual Flying is now possible without F4SE - use flying commands via existing onboard menu (Recall beacon or Pilot Command). Theres restrictions as to what you can do when youre flying it, though. Manual Docking requires you to be near the Airship, then select "land" (or E). Front Guns can now be changed even when FPV is in combat (unless it is actually hovering while shooting). Detection and resolution of issues where game starts with Player now not in Vertibird (but stuck in seated position). Most of the time the raiders, gunners, mutants or what have you blow it out of the sky with sustained fire. Acting as a hybrid of fast travel and a player home/settlement, the Vertical Takeoff Outpost (VTO) is a buildable Vertibird wannabe, allowing players a small interior settlement that can be moved around. Minigun Projectile mods supported for Companion Minigun Turret. Well okay there are a couple of other things too but its really glaring how pathetic the gunships are. This means sometimes Vertibird may not land (if under attack), so selecting it again reverts to the original (forced landing). Fix issue where player killing the Pilot would cause another to immediately appear (potentially creating a large mound of bodies). All rights reserved. Companions that fall out while exiting when docked are now teleported to the LHS walkway. Changes the vertibird speed whilst ridden. A way to order you pilot to circle the battlefield allowing you to fight the enemy for real. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. This mod offers the player a new alternative way to move across the Commonwealth (and to lug all that junk you like picking up from all kinds of filthy places), writes modder PCDug. When using a Pipboy location the Game decides if the Vertibird will land on the Pad, and is quite buggy, so use the recall menu options instead. The Vertibird has a Minutemen Pilot. Extra Realism (if you choose 'Realistic' option): Vertibirds consume Fuel (Fusion Cores), and Minigun uses your 5mm Ammo (can be disabled in settings). Removed need for a 5mm bullet in Vertibird Inventory (orginally so Front guns had ammo). Add Command Menu option to force Companions to Board or Exit Vertibird. (or not), Audible alarm on Low fuel (The Vertibird's Fuel - if Fuel usage is enabled). Otherwise, the 'large' Vertipads seems to have a better chance of being used but won't fit in most places (unless you use placeanywhere). Welcome back to my mod spotlight series for Fallout 4. A warning if your party are BoS Enemies when you select the Prydwen as a destination. Better support for incomplete F4SE installs (should work if only F4SE dll and exe's only installed). "Realistic" requires Parts collected from crashed Vertibirds, or bought from Danse or Proctor, vertibird02 and 03 - main body of vertibird. Onboard Manual flying controls (Takeoff, Land, Cruise, Hover, Bank left/Right etc) if F4SE not installed. Changes to Commonwealth Worldspace Map limit detection to stop travel into 'no go' zone off map. There's even an intercom you can use to contact your followers in case they've fallen behind or vanished (it happens). The Vertibird is in the "special" section of the Workshop build menu, Vertipads in the "Structures" section. Vertibird Overhaul - posted in Fallout 4 Mod Talk: As I understand it, modders are incredibly limited in what they can create right now without the GECK, but you know whats really killing me? Back (S) - Stop and Hover - or Increase/Decrease Altitude (if already hovering). Edited by LordSarcasm, 14 December 2015 - 01:55 am. Fixed issues with Companions standing behind Co-Pilot. Allow "Recall Redirection" option "Return Vertibird Home" to bring up Settlement menu so any Settlement can be specified ('Home" is highlighted). To Dock at the Prydwen you must choose it on the Pipboy Map, or on manual near it and land (E or "land" in-flight menu option). Its not all fun and games however, PCDug adds. NY 10036. Donate premium membership. It should work with vertibird jump mod, haven't tested it with any other VB-mods. Most mods that add new Worldspaces (e.g. The most recent one seems to have some sort of mipmap problem. Fixed Game issue where Boston Airport had links to the Prydwen which caused Vertipad and navigation issues (multiple Map Markers for Settlement). A new Fallout 4 mod lets you to create a moveable home base inside a Vertibird. Prevent/handle Player entering Vertibird after it takes off unmanned. About this mod. Vertibird low health threshold increased from 15% at 30% health (0.30). Speed up boarding when you have lots of followers (try to), and simplify "Passengers are:" options. New 3rd install option for a single esp if you have NW,FH, and Automatron (like GOTY version), True Invulnerability (Holotape setting) for Vertibird, and optionally for Player and Companions while onboard. Note that an Automatron's 'Race' is defined by their legs. Fixed issues where Companions wouldn't Leave Vertibird/kept returning after Docking at Prydwen. Jump (space) does not work if F4SE is not installed or you are flying on Autopilot (pipboy map selected destination). Look on nexus for a mod to disable the BOS Vertibird's. #2. Spamming recall Beacon won't cause multiple menus to appear. Hover and shoot enemies from above, Dock at Airships, Built in Weapon mods, Fly as Pilot with 2 Companion Gunners, Use as a Companion, doesn't take up a load slot, and more. Jump (space) should now work again for Pipboy map flying (as long as F4SE installed), Modifications to Commonwealth Manual flying boundry to be a bit closer to Player's map boundry. Vertibird is now always Passive if being sent away (ie. I was wondering about that last part as well. Having a handy mobile outpost outfitted with all your favorite comforts will always make you feel at home away from home.. 2015 - 01:58 am space ) does not work if only F4SE and... To ( highlighted ), Audible alarm on Low Fuel ( the Vertibird to dissappear permanently potentially creating large. Craft at the Chem Station a Pilot and CoPilot Hat or Ring exit Vertibird with! Manual Docking requires you to be near the Airship, then select `` land '' ( E. Commands via existing onboard menu ( Recall Beacon menu ( Recall Beacon wo cause... 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