Hack the limbs off monstersevery monster and NPC is as fully simulated as the player. This effect can chain in succession (although at very low probability), sometimes resulting in loot several tiers higher than expected. Each creature has a unique base XP Value which is used to grant XP when the player or another creature kills it. Players with the Esper morphotype will only manifest mental mutations. May expel 10% of your quills in a burst around yourself ((level based) 1d3) Mutations can be temporarily gained using other methods besides mutation.
The exact attribute boost alternates. Your quickness increases as your temperature increases and decreases as your temperature decreases. Faces: +3 Faces are nice, Sun Veils are great for heat res, the silvered +1 AV isn't bad either. (level based) quills You can't realistically go beyond the mid-30s. You bear spade-like claws that can burrow through the earth. Log in here More mods Explore all mods New today 0 New this week 0 Latest Popular (30 days) Popular (all time) More Trending Random Updated 45KB 0 -- 8KB 0 -- 7KB 4 -- 250KB 4 -- 648KB 14 -- 867KB 0 -- 121KB 6 -- 23KB One was a snapjaw grenadier, the other was what I assume was a turret. You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still. You can drink charge from energy cells and capacitors. Shield. Sweet. The result is always constrained to the nearest number within the 1 to 8 range. Toughness controls how much HP the player character has. Her likeness a saw-toothed cartoon hyena in a brick-red hoodie and a viridian-gray dog collar exists on the internet alone . Espaol - Latinoamrica (Spanish - Latin America), Sword of the Stars: The Pit - Osmium Edition, Clone yourself, mind-control the clone, and then hack off your own limbs, Over 70 mutations and 24 player castes and kits, Dozens of overland regions with unique ecosystems, Scores of conversable hand-crafted NPCs and infinite procedural ones, Hundreds of items and a tinkering system to craft them, Themed dungeonsruined sectors of a fossilized arcology, Diseases, storied artifacts, history books, the poetic ramblings of a mad goatman, cryogenic chambers, and cybernetic implants. Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls. e There are over 70 mutations available. You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (level based) days: +(level based)% to natural healing rate and +(level based) Quickness +1 Ego Your joints stretch much further than usual. +(level based) AV EMP causes involuntary discharge (difficulty 18 Willpower save) should wait to see if the game progresses further in development. For NPCs, Intelligence also determines their pathfinding behavior. + You travel over land at (level based)x speed Cone angle: (level based) degrees Round 1 Damage: (level based)d2 divided by 2 Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. This page was last edited on 31 July 2021, at 15:09. , min 1 Hundreds of needle-pointed quills cover your body. At lower temperatures, you are more torpid. Toughness at level one is how much HP you start with, but also affects how much you gain later on, as well as how fast you regain lost HP. Encounter at Red Rock - Caves of Qud animation I made. This information is reliable as of patch 2..201.48. You fall asleep involuntarily from time to time. Your best strategy - large HP pool. Duration: (level based) - (level based) rounds, Emits a 9-square ray of flame in the direction of your choice. Its set in a far future thats deeply simulated, richly cultured, and rife with sentient plants. Willpower determines the MA of the player character and alters the cooldowns of many skills and mutations. -2 DV If this is no longer the current patch, . Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. Learn more, Includes 4 items:
You can focus on one and abandon the other, but you'll run into trouble pretty soon afterwards. Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. After the tenth round, you deal bonus damage equal to the total amount of damage you've done so far. or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level. Can mutations be overwritten via augments though or is that literally true kin only. [1], The recharge rates listed below are for a character with 16 Willpower. Assemble your character from over 70 mutations and defects and 24 castes and kitsoutfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourselfit's all the character diversity you could want. Click. Agility is also used in determining whether an attack will hit, which is detailed within the DV page. Level Maximum Charges Recharge Rate Per Turn Damage (Max Charge) Number of Arcs (Max Charge) 11 24000 1100 24d4 24-96 (Avg: 60) 24 12 26000 1200 26d4 26-104 (Avg: 65) 26 13 These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through cooking effects or other means). That means they have levels, skills, equipment, faction allegiances, and body parts. Mutations are one aspect of character creation in Caves of Qud. https://wiki.cavesofqud.com/index.php?title=Electrical_Generation&oldid=75796, Creative Commons Attribution-NonCommercial-ShareAlike, Can allow for easier usage of high power consumption weapons and equipment, such as the, Electricity will arc through multiple enemies, allowing for decent multi-target damage, Creative use of arcing can extend the reach further than expected, At higher levels, gives an option for quick burst damage, All charges must be used at the same time, The first target in the arc must be in melee range, Arcs can be unpredictable and may harm neutral or friendly creatures in melee, or short out prematurely, Arcs will always prioritize jumping into liquid pools before creatures, making bleeding and critical hits from weapons troublesome. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped. Unlike normal mutations, they cannot be leveled. The same goes for willpower jumping from 16 to 17, and it's good to have for ability cooldown. Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing 1d41-4 (Avg: 2.5) electrical damage for each 1000 units of charge expended. 4 successful attacks dig through a wall Not Grahu-Rubufo, the self-styled "Learned Snapjaw Vtuber .". Mental mutations are mutations that grant the player various mind-based abilities. More platforms to follow. This will not count towards the threshold for stat requirements, but will apply most passive effects. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1). Refreshes all mental mutations I assume they rolled the "hermit" affix like baboons sometimes do, which gives 2x health. Each arc will reduce damage slightly. Full release coming to PC, Linux, and Mac in 2023. Range: 1 Certain biomes and unique locations override the above rules: The following fields and methods return a "zone tier" value based on the "RegionTier" tag on the World Map terrain object and a few overrides, and are used for most applications of the tier system: Those fields and methods determine the overrides discussed in Zoning Exceptions: The following methods utilize a zone tier value directly based on the RegionTier tag on the World Map terrain object without applying overrides: These methods are used for placing surface locations, placing village quests, and historic site discovery XP; since no existing zone tier overrides apply to surface locations, not applying overrides in these methods doesnt change the games behavior. Just like normal mutations, defects come in the form of physical defects and mental defects. Fastest Gun in the Rust reduce pistol action costs by 25%, but it also stacks multiplicatively with Rapid Release finger flexors, which drop it down to 43.75% cost reduction. Copyright 2014-2023 Caves of Qud | Cloud Storage by WindRate Design by Iceable Themes | Styled by Splendorr, Frivolous Lives: Being the Foremost Catalogue of Humanoid Kings by the Baccata Yewtarch, Volume I. L You detect the presence of psychic enemies within a radius of 9. While spinning, you leave webs in your wake as you move. You quickly pass back and forth through time creating multiple copies of yourself. quickness and other physical mutations gain +. However, there is no limit to how many defects the player can obtain through other sources. You can drink charge from energy cells and capacitors. For example, if a character who can learn mental mutations permanently gains a. May use Sting activated ability to strike with your stinger and automatically hit and penetrate. You'll get skill point totals that are multiples of 50 at level 6 and 11 if starting from 14 int (you generally spend 50's at a time), which by level 6, will have risen to 15 int, the first int requirement any skills have. Carnivorous 12. This base value is modified depending on how the attacker's level compares to the target's level. [1], https://wiki.cavesofqud.com/index.php?title=Experience&oldid=64857, Creative Commons Attribution-NonCommercial-ShareAlike, Discovering procedurally generated villages or lairs, An attribute bonus every 3 levels.
+(level based) AV Now in Early Access. I'm asking because I want to a generalist mutant build with as many mutations as possible (dont wanna lock myself into esper or chimera) and I know im gonna need ALOT of xp to do it. However, there are certain conditions under which they can be rerandomized: Physical mutations are mutations that grant the player various physical attributes and abilities. I died by a rocket or missile, forget exactly. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. l Bonus DV Naturally, by spending mutation points, you can only reach level 10, but the ego modifier adds to mental mutation levels. Melee attacks cool opponents by -(level based) degrees. The DV formula is: Stinger is a long blade and can only penetrate once. It's also used for the Endurance skill tree. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (must have the appropriate Tinker power). Unlike other attributes, Ego is the only one that can affect mutation levels. Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. The author of this thread has indicated that this post answers the original topic. You don't get ill when you eat raw meat. So, for example, levels 1-4 are Tier 0, levels 5-9 are Tier 1, and so on. You regulate your body's release of adrenaline. It equals Floor (Level / 5). Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. Or items (other than + DV)? Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. Charm a goat into joining you, then give him chain mail and a shotgun to equip. You release a burst of corrosive gas around yourself. levels 7-9: 1d4 levels 10-12: 1d6 levels 13-15: 1d8 levels 16-18: 1d10 levels 19+: 1d12 Carapace Reduced cost from 4 MP to 3. Glimmer is a mechanic unique to mental mutations. For example, Elder Irudad may spawn with tier 8 zetachrome pumps in Joppa at the start of the game, even though Joppa has a very low zone tier. For example, a flamethrower is a tier 4 item. chance to daze your opponent on a successful melee attack for 2-3 rounds. Refer to the Experience page for more information about XP tiers. Victim Tier: Tier is calculated from level. You may enter the vortex to teleport to a random location in Qud. Precognition makes avoidance an easier prospect. You may communicate with others through the psychic aether. There's no resistance that helps survive? So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. An area made of 3x3 screens, which is represented as one tile on the overworld map. Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. There's phasing, but that doesn't really work against sudden attacks. You cannot be hit in melee by grounded creatures while flying. The result is always constrained to the nearest number within the 1 to 8 range. Overall though I think the fact that explosives bypass defenses is an intentional feature. You need to get into an open area with no walls around you so that you dont get caugt in the blast radius, but this only works with a build with enough dv. The following values are involved in the XP calculation: The XP granted for a creature kill will be determined by taking the XP Value times the multiplier listed below (dependent on Tier Difference). Stinger is a long blade and can only penetrate once. You generate a force field around your person. You replenish yourself by absorbing sunlight through your hearty green skin. You'll hit a soft limit long before you run out of enemies - you only get XP for enemies around and above your level. Full release coming to PC, Linux, and Mac in 2023. Round 2 Damage: (level based)d3 divided by 2 Attributes can be increased (or decreased) by a variety of means, including Mutations, Cybernetics, Equipment, and on level up: A variety of game calculations use a character's modifier for a particular stat. Intelligence also alters how many skill points are gained each level up; Before Intelligence is applied, True Kin gain 70 skill points per level, while Mutants gain 50. You occasionally peck at your opponents. Reason: How much xp do villages or lairs give? Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Duration: (level based) Procedural generation is also influenced by other factors, such as the terrain type of the current zone and whether or not the current zone is part of a village or a unique location. Tips or thoughts? And as with all ranged mobs, they will chase you when you break line of sight, and won't throw them if you're next to them (plus you get their grenade). Duration: (level based)-(level based) rounds, Creates a 3x3 force field centered around yourself You are possessed of unnaturally acute hearing. TreebeardedDruid 5 yr. ago. 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